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Virtial Learning and Virtual Reality 

Virtual reality (VR) is a computer-generated environment featuring realistic-looking scenes and objects that immerse the viewer in their surroundings. Virtual reality provides benefits such as immersive learning, realistic simulations, experiential training, risk-free practice, improved retention, and the capacity to reproduce complicated or hazardous environments for education and training. Virtual reality enhances teamwork and social skills by establishing engaging, collaborative learning settings.

Nearpod

Nearpod is a mobile as well as a web app that allows teachers to create and share engaging multimedia presentations with their students. With Nearpod, teachers can easily add interactive features to their presentations, such as quizzes, polls, and videos.

Frame Metaverse

Frame Metaverse is a web-based solution from Virbela that makes it easy to communicate, collaborate, and create in 3D environments, right from the web browser. It works on desktop, mobile, and VR because it runs directly from a web browser. Frame provides an immersive learning experience. Education through metaverse can engage students in a 3D world of imagination where they can view and interact with their peers and the 3D objects around them, just like in a physical classroom. Different subjects make use of the Frame metaverse. in History, any specific historical era can be recreated in a metaverse, where students can go and learn about it in an immersive way. For instance, students can witness the French Revolution as though it is happening live. In Geography and Astronomy students can explore the solar system or different layers of the earth or the constellations through the hyper-realistic visual experience offered by a metaverse. In Science – Metaverse facilitates laboratory activities, allowing students to experiment in a virtual setup. For instance, they can dissect a virtual cockroach to learn the anatomy of insects or conduct experiments on Newton’s weight, mass and gravity and other important concepts. While in Art students can closely analyze paintings by famous artists within the metaverse and feel inspired to create their own digital artwork. Also, in Literature – In a metaverse, a novel or a story can be recreated where students can enter and watch the scenes as they unfold, helping them understand the story and relate to the characters better

Merge Cube

The Merge Cube lets you hold digital 3D objects using augmented reality technology, enabling an engaging way to interact with the digital world.

ThinkLink

ThingLink is a website and app-based program for annotating digital items to make your content more engaging and interactive. It works by allowing you to add icons or 'tags' to your digital item which can pull in rich media. Tags can be added to images, videos, or 360-degree VR shots which will then allow you to embed texts, record an audio note, or paste a link in from an external source. Your completed ThingLink projects can be easily shared as a link that will open in a browser. No account is needed to open a shared link. Staff commonly use ThingLink to visualise complex concepts and produce interactive resources that promote deeper learning experiences for learners. You may also want to design projects with this tool to encourage your students to incorporate varying sources of information into their work.

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